Public News 01.08.2024


Hello and welcome back or just welcome if you’re new here!

Let me drive you through the area and give you a sightseeing tour around the achievements since the last news-post two weeks ago.

Now first things first, the dev cycle for this update is nearing it’s end. In the last two weeks I had a good run on creating the images for the last remaining events. I can’t give a concrete date but with the current state I’m confident enough for a good estimate. In august I’ll probably have much more time than I had the last two months, so I hope to get the update out in the latter part of this month or if worst is to come early september.

Stats

Now for some more detailed information on the current state of the update.It’s time again for some good ol ’ percentages.

  • New Code - 99.9%
  • Event Texts - 90%
  • Event Images - 70%
  • Integration Tests - 30%

So let’s break down those numbers.

The new code at 99.9%. Actually the new code is fully integrated and finished but as things are in software development, there could always be something that needs to be fixed, changed or added. Even or maybe especially for a framework I spent half a year on making it as dynamic, versatile and easy to use as possible.

The Event Texts. Almost all events are finished. Those events comprise of a large event chain which will serve as an introduction to a much bigger event chain that is in the works in the background and on which I worked a lot during the last two months. I talked about that in the last post from the 15th July. So if you’re a supporter and haven’t read it, make sure to check it out here. Basically it’s an event chain so big I couldn’t finish it in a single update cycle. You’ll otherwise get more info during the next update cycle where it is planned to get added.

Now the only remaining events whose texts are yet to be written are new Event Fragments for the teaching events and also a new subject I want to introduce.

The integration tests are not that interesting to talk about. They are just tests to make sure the new events and the new code is properly built into the game without totally destroying my PC.

Proficiencies

Checking my commit history…  Ah here it is!

I’ve added a new proficiency system for the headmaster. That was something I already planned in the last update but pushed back to the next (this) update, since it required having the event composite system integrated.

The mechanic is rather simple. For the headmaster to be able to teach a subject, he first needs to get proficient with it. Can’t teach a subject you no nothing about.

The headmaster starts with being proficient in two subjects. One is P.E. and the other one can be chosen by the player when starting a new game or when loading an old savegame.

Why chose only one subject and have P.E. pre-added? Well I have reasons. Most of them are because I am no writer. I’m a developer, that is what I’m good at, at least I hope that. (Impostor-Syndrome intensifying) So P.E. is pre-added to keep the story consistent or rather to prevent a hard-lock in the game.

There are 10 levels of proficiency. You can work on courses in your office to either level up your proficiency or learn a new subject. But those courses are time-intensive and cost quite some money.

Level 1 ist basically the base proficiency. If you teach a class with level 1 in proficiency for that subject, you will get the base amount of stats for that event. The amount will increase with each level of proficiency, but so will the difficulty in raising it.

When you learn a new subject, you will not get level 1 proficiency immediately but you will rather be in the 0.x area. So you could teach that subject even without having level 1 proficiency but the stats earned will be lowered accordingly.

All information about how proficient you are in the subjects will all be listed in the journal and in the selection menu in the office, when you decide to work on yourself.

Journal

Checking Jira-Board…

Ah, a small change but I’ve added more images to the journal. So now all buildings listed in the journal have representative images.

Just an example of one of the images.

Okay that’s all that’s relatively interesting or already disclosable I have for today. I keep working on pumping those mages out. That event chain develops to have more images than the entire last update…

Oh yeah the weekly images are working quite well. Feedback on them is rather low, next to non-existent, except for one buddy! You know I mean you! Thanks for that! But otherwise I feel myself getting more proficient with the studio software bit by bit. I already learned new mechanics, tools and other stuff to play around with to make those images just that bit better. So I’ll keep making them for now. Suggestions on what to make is still appreciated.

Okay. That’s it. Thanks for reading and see ya next time!

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